![3d virtual world impacts on entertainment 3d virtual world impacts on entertainment](https://image.made-in-china.com/44f3j00cZnRNjAlQCba/Entertainment-Game-Virtual-Reality-9d-Vr-Glasses-Cinema-System.jpg)
It is easy to imagine the myriad implications for the entertainment industry. In terms of technology, the metaverse uses AI, blockchain, virtual reality, mixed reality, and advanced IoT technology to help users perceive and interact with virtual entities as if they were real. In sci-fi speak, it is a virtual replica of our real world with shocking verisimilitude but aided by conveniences such as teleportation, content projection, and infinite appearance customisation. The metaverse can be described as a unified space that integrates multiple virtual worlds into a single, interoperable location that can be accessed by many concurrent users. What Does Entertainment Look Like in the Metaverse? Instead, there will be a converged world of interoperable spaces where users can choose from multiple entertainment venues, events, and services as per their preference. Media and entertainment experiences in the metaverse will no longer be standalone affairs, almost like a live webinar or VR app service. But as we gear up for a potential metaverse sometime in the next few years, VR entertainment takes on a new momentum. The trend owes, in part, to the COVID-19 pandemic and restrictions on large, in-person gatherings. K-pop group BTS also chose Fortnite to debut their new single in September of last year. In April 2020, Travis Scott held a concert in Fortnite’s immersive surroundings, opening to an audience of 12.3 million concurrent players. Virtual reality entertainment events with massive crowds of 3D avatars are no longer a futuristic notion.