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- MICROSOFT SPEECH PLATFORM VOICES FOR NATURALREADER MANUALS
- MICROSOFT SPEECH PLATFORM VOICES FOR NATURALREADER MAC
- MICROSOFT SPEECH PLATFORM VOICES FOR NATURALREADER WINDOWS
But we will re-consider MaryTTS and decide what we will do. Besides, it was limited to 100 characters per request, which makes it unusable for longer text passages. Sometimes!l="+countr圜ode+"en_gb="+resultĪfter more than a few requests, you must enter a Captcha - Google fixed that a while ago. Unfortunately, this trick is no longer working: We also noticed too much delay when we generated the voices on a server (especially with many simultaneous requests) and you can end up having a lot of network traffic (server and clients). This seems for us too complicated for most users. It must be installed on the target platform (which adds over 30MB to builds) or on a dedicated server and it requires Java. When we designed this asset, we also thought about MaryTTS and the Google Voice API.īut we decided not to implement those for the following (additional) reasons: On mobiles the API changes almost in every version, which is hell to maintain, and Linux has no standard solution available. Short answer: no, we don't store audio files - but there are solutions available at the store.įurthermore, we targeted the Windows- and Mac-platforms since they are the only "reliable-out-of-the-box-solutions". It's not a replacement for human voice actors - it's a replacement until you're ready for the final cut.
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MICROSOFT SPEECH PLATFORM VOICES FOR NATURALREADER MANUALS
It's also meant to surprise the user with real-time audio, like "Hello " and all ingame-text (like UI-elements, manuals etc.). It is a system that fits the constant changes during the dev-process without the hassle of regenerating audio files. It's totally generic and freely configurable through our users - we don't force them to use a specific system for their text. Otherwise, it would not fit it's main purpose: read whatever you must at anytime. We also decided that RT-Voice will generate the audio on-the-fly without storing any files. Some of our main goals were to have the TTS-voices as fast as possible ("RealTime" in RT-Voice) with no dependencies on any external service. Thank you very much for your interest in RT-Voice!
MICROSOFT SPEECH PLATFORM VOICES FOR NATURALREADER MAC
MICROSOFT SPEECH PLATFORM VOICES FOR NATURALREADER WINDOWS
Current word, visemes and phomenes on Windows and iOS - including marker functions.Fine tuning for your voices with speed, pitch and volume.for scenes in a public place, where many people are talking at the same time) Several voices at once are possible (e.g.No need for voice actors during the testing phase of your game.Side effect: the continuous audio generation saves a lot of memory.Instant conversion from text to speech - generated during runtime!.
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RT-Voice uses the computer's (already implemented) TTS (text-to-speech) voices to turn the written lines into speech and dialogue at run-time! Therefore, all text in your game/app can be spoken out loud to the player.Īnd all of this without any intermediate steps: The transformation is instantaneous and simultaneous (if needed)! Have you ever wanted to make a game for people with visual impairment or who have difficulties reading? Do you have lazy players who don't like to read too much? Or do you even want to test your game's voice dialogues without having to pay a voice actor yet? With RT-Voice this is very easily done – it's a major time saver!